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Old Mar 29, 2006, 05:49 PM // 17:49   #1
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Default Penalizing the (spies) leaver in all PvP areas

I have noticed on overwhelming annimosity to the players that seem to have no other purpose or goal in this game other than to joing a group to quit on them.

Start penalizing them for it.

Examples:

4v4 TA, RA, and such if you leave you lose 200 faction

8v8 HA, and others like it to come you lose 300 faction and teammates that remain split the lost faction automatically so theyre not at a complete loss.

12v12 and all alliance battles your guild loses 10 alliance standing(which costs 5000 faction to get) Players that do this get their name posted in Guild/alliance status as a quitters and was the reason for the Standing point loss! guild's with a negative standing will get warned once then will be terminated. to prevent smurf guilds for this purpose

or for each person that leaves in a battle their team get's 20 point's toward the win. No rage quitting FTW because whoever leaves get's no faction. so if plyers quit it's still balanced.

Yet I truly believe the players quitting should be penalized because it is affecting so many other players' enjoyment of the game.

Quitting can be determined by Logging out, mapping out, or any other creative way they will find around it other than an Err-7, code 007 or someting like that.

Yes it's supposed to be a war. yet we can do without the weak resorting to childish tactics to gain control.

Please add or sign if you you agree or dissagree. Maybe we'll get ANET's attention on this matter
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Old Mar 29, 2006, 06:30 PM // 18:30   #2
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What if a person makes a character specifically designed for quitting--and it has no faction to start off with?

Or, for that matter, anything worthwhile to lose?

Do we start penalizing the account?

And what if--WHAT IF!--someone actually uses an account for this?
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Old Mar 29, 2006, 06:36 PM // 18:36   #3
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As with the d/c reconnects and previous threads about this, the recurring problem is always that there is NO WAY to tell between a legit d/c and someone pulling the plug on their internet momentarily. They'd simply change tactics no matter what you did;
One common tactic you might have seen in the arenas in the past is the same person entering the arena and going AFK again and again, especially if you were 'lucky' enough to get that same player multiple times in a row. If people couldn't map or d/c, they'd go AFK; The same end result (you don't get a character actually out there to help you), except if you manage to succeed despite their actions (or lack thereof), they reap the rewards too.

And then we'll have the issue of 'bad builds'. What if a person is casting spells like 'Iron Mist' on the opposition to make them invincible to your attacks, and running up to use 'Heal Area' to restore them? There's EoE bombing your own side, building up a minion army and turning them on your allies, and well, not really a whole lot else I suppose.

To people determined to grief, there's not a whole lot you can do.

As a side note, capping d/c's from the PvP areas over a certain period (either your connection is too unstable to really play, or you're doing it to grief; Whichever is the case, you probably shouldn't be in them at the moment.), removing the ability to map out, giving faction for people who disconnect to the other side (for those griefers that quit fights just before you can kill them to prevent you from gaining faction), capping the match length in the arenas to prevent running victories, tying accounts to the kurzick/luxxon side and making the switch doable, but requiring a bit of effort (already planned iirc), and probably a handful of other things.
It'd also be nice if they took the approach other commercial MMORPG's do and counted griefing as a bannable (or at least a temporary suspension) offence.
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Old Mar 29, 2006, 07:26 PM // 19:26   #4
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Take down their name and report for abuse.
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Old Mar 29, 2006, 07:40 PM // 19:40   #5
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/not signed...

There are other way sto avoid the "SPY / Espionage" problem in alliance battles... not the least of which is if your alliance is Kurzik, then you only can join Kurzik Side for Alliance battles. period. If you try to join a luxon alliance side it will kick you out of the area saying your not allied with the luxons... Much like the merchants not talking to you if your faction is not in their favor. if your alliance standing is not in favor the alliance area will not let you have access. you must play on the side that your alliance is affilated. This is not to say you can not join the other faction later if your alliance chooses too. I'm just saying... this is a much simpiler solution to the problem then tinkering with punitive actions that can easily be avoided by unplugging your LAN cable and simulating an err=7 disconnect...
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Old Mar 29, 2006, 08:02 PM // 20:02   #6
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Quote:
As a side note, capping d/c's from the PvP areas over a certain period (either your connection is too unstable to really play, or you're doing it to grief; Whichever is the case, you probably shouldn't be in them at the moment.), removing the ability to map out, giving faction for people who disconnect to the other side (for those griefers that quit fights just before you can kill them to prevent you from gaining faction), capping the match length in the arenas to prevent running victories, tying accounts to the kurzick/luxxon side and making the switch doable, but requiring a bit of effort (already planned iirc), and probably a handful of other things.
It'd also be nice if they took the approach other commercial MMORPG's do and counted griefing as a bannable (or at least a temporary suspension) offence.
All good ideas. Most of this is random arena (and now 12v12) bs though, at least there is an option to play at another level.
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Old Mar 29, 2006, 08:13 PM // 20:13   #7
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good points i guess, one factor that i would like to see is the enforcement of team structures in team related arenas, such as you cannot start heros ascent in a team of henchies or on your own. something like this should be transfered over to all team creation battles such as TA/ Alliance battles etc.

Random entering is avaliable at the random arenas...
There will be people who will "attempt" to sabotage one faction in favour for another but that doesn't necessarily mean that they will lose + there are many other reasons for leaving and the common one is disconnection or timeout.
Besides if one side tries to sabotage another, you will no doubt get that on both factions and the amount of loses that results from this may cancel it out?
i would like something to be done about such players and would like to see how the developers handle the situation, but as with all these types of games you get your flaws and there will always be one exploiting it and causing grief.
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Old Mar 29, 2006, 08:29 PM // 20:29   #8
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This is a game, If people leave the group, I am in, we always fight on. And if we don't win, we try again. I don't see what the big deal is.
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Old Mar 29, 2006, 08:42 PM // 20:42   #9
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Quote:
Originally Posted by Rebirther
good points i guess, one factor that i would like to see is the enforcement of team structures in team related arenas, such as you cannot start heros ascent in a team of henchies or on your own. something like this should be transfered over to all team creation battles such as TA/ Alliance battles etc.
Which leads us right back to the problem of the battles being isolated from the casual gamer that doesn't have the rank or whatever to get into the now specialized groups that have taken over the alliance battles. Nah, screw that. I'd rather risk the occasional "spy" idiot than have to spend an hour or two trying to find a group to get into. I like the fact that I can just simply click the enter button and be in a 12 v 12. It's more important to have that freedom then to worry about spies.

Those who would sacrifice freedom for security deserve neither.
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Old Mar 29, 2006, 09:17 PM // 21:17   #10
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The big deal is that in 99% of the cases your time is wasted. People from Luxon guilds should just not be able to enter the Kurzick mission towns and other way round.
I don't think people will make whole spy guilds, nobody can be that pathetic.

Last edited by nomed; Mar 29, 2006 at 09:19 PM // 21:19..
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Old Mar 29, 2006, 09:29 PM // 21:29   #11
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Well I'd love that those that 'sac themselves' get warnings/suspensions/account loss
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Old Mar 29, 2006, 09:35 PM // 21:35   #12
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Seems like this is more oriented towards PvP but the quitters and deserters in PvE piss me off to no end.
Last night, my third night trying to finish the ICoS Mission, i had 10 (literally) different people leave half way thru. One, who shall remain nameless, attacked a bunch of mursaat and then logged out saying "have fun noobs".

A penalty of some sort should be applied.

Or, maybe better, that person should be replaced by a henchie once they leave? Theres been a few occasions where i've had trouble doing a mission early on with real people, only to complete it in half the time with henchmen. I'm not much of a PvP player but would this end up being counter-productive in that realm?
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Old Mar 29, 2006, 09:43 PM // 21:43   #13
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Quote:
Originally Posted by nomed
The big deal is that in 99% of the cases your time is wasted. People from Luxon guilds should just not be able to enter the Kurzick mission towns and other way round.
I don't think people will make whole spy guilds, nobody can be that pathetic.
You'd think so. One 12 v 12, however, it wound up me and another vs 12 on the other side. Yep, 2 v 12, for the last 150 pts or so. We stuck it out, had fun luring the others into the base defenses, and got a wee bit fo faction too when done. Quitters only ruin the game if all you care about is winning. Yeah, they're a pox. But a tolerable one.
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Old Mar 30, 2006, 08:18 AM // 08:18   #14
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Well there will always be ways around rules and rule enforcement.

In normal PvP where only personal gain is at stake I guess I can do without penalty.

Yet when Alliance standing, map/mission control is at hand I think that ANET will have to do something about the obvious Allegiance/Faction manipulation done by quitting battles. I'm sry but so many ppl are doing it now because of no penalty/hassle.

Player account for sabotage(not interested in Alliance standing):
If each player had to buy a seperate account of GW in order to sabotage a fight then a whole lot less of it will be happening.

It is truly sad that some players resort to these tactics purely because they are not skilled enough to win a fight.

The problem with quitters and AFK hasalways been there in GW. But not until Faction's has it become a point of Game Balance/Control. In only one weekend of Faction's 12v12 it has become such a major issue that all dislike. Well of course except those that are doing it.
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Old Mar 30, 2006, 11:07 AM // 11:07   #15
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Quote:
Originally Posted by Shut Your Mouth
Quitting can be determined by Logging out, mapping out, or any other creative way they will find around it other than an Err-7, code 007 or someting like that.
Sorry to Pi ss on your chips mate but this wouldnt work!.. two reasons:

A) Manually disconnect from the internet would avoid all those penalties.

B) they dont WANT those faction points anyway!..

..if you goto Kurzicks side with the intention of quitting, who cares that your being penalised for Kurzick faction?..they dont! its not a punishment.

Im all up for penalizing such idiots, but I just dont see any kind of punishment being enough for it to work.

also, chances are that there would be people ON BOTH SIDES, doing EXACTLY THE SAME THING..

I just dont see ANET doing anything about this
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Old Mar 30, 2006, 11:24 AM // 11:24   #16
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I remember in the days of RA2 that if you left/quit the 5 times you would have to sit for an amount of time until you could join again. as well there was a option were you could see how many times this person quit the game and then was up to you to take them or no.

Something like this could be used, but that requires some programming or what ever the name is.

Gaile once said that its hard to have a option to see were people are in a area of the game cos it would mean loads of refreshing, so I cant see them having any of this systems to check if people did honestly drop out or they just quit (leavers).

But I agree something constructive must be done not to penalize the people that unfortunate do drop out and trace the silly quitters.
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Old Mar 31, 2006, 06:41 PM // 18:41   #17
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Well it seems that there is no real answer to this problem. The idea of not letting Kurzic/Luxon allied players join the other side to battle may be the only way to lower the sheer number of ppl doing it.

All I'm saying is that there needs to be something done about it. Especially since it seems to be a matter of which side is quitting more, not winning more.
In the long run it will become a matter of groups of 12 quitting and leaving the other side to wait for 500 points to accumulate slowly to win. There will be very few actual 12v12 fights.

I personally love the PvP aspect of this game but all PvP areas except GvG have been overrun with players that do not have the skill to win a fight so they just make the gameplay experience miserable for the majority of others.

I no longer participate in HA due to the Rank and IWAY problems associated with it. RA are just a pure waste of time. TA is still ok at time as long as you build a group. GvG well that explains itself, you know all the players your fighting with and have them all on Vent/TS.

I guess it's just one more reason I'm still undecided on purchasing Faction's.

IMO the players that are doing this need to be penalized in some way. Since Alliance Battles are for control of the map and missions I would think they(ANET) would be jumping all over that exploit.
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Old Mar 31, 2006, 07:23 PM // 19:23   #18
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There was a thread before that had some ideas which were very good, I think one of them was:
If you leave (err=7/ragequit/whatever) in the middle of a battle, you can't go to any PvP mission for 5 minutes OR if you logged back in within 5 minutes of your dc/ragequit, you'd be penalized faction. I see all these posts worrying about people lagging out, but be honest, how often does someone lag out compared to ragequit?? In random arenas, its almost ALWAYS they never load or ragequit, probably the DC-ragequit ratio is 1:48. In 12v12, you'd have more issues with people not loading than lagging out, if you're on 56k, I'd hate to say it but deal with it, lower all your graphics settings etc, don't make anet let quitters and griefers get by just because of you (take one for the community). People who legitimately lag out usually set off a ragequit bomb just as a ragequitter would, so whether its lag or anger, you're still hurting the people you left behind and to discourage people from just leaving because they don't feel like doing anything to help their team win, they'd be penalized. Sure it might be just a game, but in the Japanese Army in WW2, if you wanted to "ragequit", you were shot before you could even say I quit.
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Old Mar 31, 2006, 07:31 PM // 19:31   #19
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Ok seriously...if you win or lose you get faction. The closest win I've ever had and the most fun was a 502-496 win, and we were down 3 people. Did we give up? No! Did we bitch? No! We fought and won, and had a hell of a time. Yet again it goes back to this elite BS attitude. Its a game. And when it stops being fun or you take it this damn seriously..its not a game anymore, its a problem.
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Old Mar 31, 2006, 09:24 PM // 21:24   #20
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Quote:
Originally Posted by frickett
This is a game, If people leave the group, I am in, we always fight on. And if we don't win, we try again. I don't see what the big deal is.
there you are wrong, in 12v12 battles its a really big deal !!

If all these luxons start going to kurzick just to quit and let the kurzicks lose... then the borders will switch...

I didn't really bother the leavers in 4v4 its easy to start a new one, but leavers in 12v12 is really drastic, if your team was losing with 80-50 some ppl already left, others follow and so on...

THEY HAVE TO DO SOMETHING AGAINST THIS !!

if they don't, we will see some very ugly things 28+ april
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